Max von Elverfeldt –  UX Design / Process / Concepts


Vara Control

How to adapt a unique physical experience to an equivalent virtual one?
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The Vara Control is a detailed concept for the virtual remote control of a series of lamps with remarkable physical interaction patterns. The design process included a broad analysis of existing solutions which pair iPhone and external device. The focus was on the appropriate transfer of the physical experience into a virtual counterpart which neither competes with the original nor is overshadowed by it.
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Hands Up Ind.
Robert Woloschanowski 2015
Max von Elverfeldt
Object
Research and UX concepts for the iPhone based remote control of an remarkable lamp.
Me
UX Research, UX Design
Tools
Invision, Adobe Illustrator, Adobe Indesign, Adobe Photoshop

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GoHiring

How to straighten and simplify an already existing web service?
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GoHiring is a Berlin based StartUp which provides a unique web solution for the recruitment process. Their platform aims to simplifiy the distribution of job offers and supports in selecting the right online job board. Based on a solid analysis of users and existing web service, the main service underwent an agile redesign with focus on user experience and comfort of use.

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IXDS 2014
Max v. Elverfeldt | Johannes Roth | Juan Perez
Object
Analysis of the existing platform, agile UX consulting and redesign of the main service.
Me
Project management, UX Research, UX Consulting
Tools
Excel, Word, Adobe Indesign

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SiMKo 3

How to combine both a high security and a normal mode in one phone?
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SiMKo 3 is a high secure mobile phone distributed by T-Systems. The mobile phone is for users who are working with highly sensible data. Previously, these users often carried one phone for work and one for private issues. SiMKo 3 runs two operation systems which enables to use one high secure profile and an open compartment for more functionalities.

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IXDS 2013
Johannes Landstorfer, Katharina Seeger, Max von Elverfeldt
Object
Me
UI Design, UX Design
Tools
Paper, Pen, Adobe CS Suite

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CNRD Virtual Center

How support ten international universities to teach, learn and research together?
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The Virtual Center is a platform which supports ten international universities in their cooperative research work. Thus, it provides tools and functionalities which were developed to simplify joint courses and support the knowledge transfer within the network. Based on a detailed research the platform has the aim to consider both the common needs of all students and the culture-bound characteristics. To reach a high level of user acceptance and comfort, the complete conception of the platform was conducted iteratively.

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IXDS 2012
Verena Augustin | Sebastian Meier | Max v. Elverfeldt
Object
International Web 2.0 communication & organisation platform for the CNRD university
Me
UX Research, UX Design, Visual Design
Tools
Adobe Illustrator, Adobe Photoshop, Paperprototyping, Interviews

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An Odyssey to Euphobia

How to make European fears visually tangible on an interactive table?
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›Angst‹ is an interactive installation on the Maeve table of the FH Potsdam, which makes fears tangible within the European context. Here, the user has the opportunity to modify his individual explorative journey by placing different artifacts on the table. While each freely placeable cube adds a specific fear to the map, the autonomously moving robots (KATER) take a role as moderator. They illustrate invisible coherences and support the user in exploring patterns of European fears. Thus ›Angst‹ takes the user on a trip to the darkest corners of Europe and highlights continental worries which go far beyond national borders.

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University of Applied Science
Potsdam 2011
Lino Teuteberg | Max von Elverfeldt | Pierre LaBaume | Stefan Hermann | Christoph Steinlehner
Object
Fully implemented installation on the Maeve table.
Me
Concept, Programming
Tools
Processing, Arduino, Fritzing, Adobe Illustrator, Model workshop

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Record Revolver

How to raise awareness for music as a value?
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»Record Revolver« is not a regular turntableset. While one player allows the user to play the original vinyl, the second comes with writing functionalities. As soon as the user decides to press the record button, the transfer begins: A pattern will be written on whatever material with the second player in accordance with the played music. A unique visual representance is created. In return the sequence of music player will be erased at the same time.

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Malmö Högskola K3 | 2011
Solo work | 2012
Sergio Galan, Matthew Hennessey, Orli Setton, Max von Elverfeldt
Object
1:1 prototype (2011) | 1:1 mockup model (2012)
Me
Java based sound analyzer, mockup model (2012)
Tools
Java, Processing, Model Workshop

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Moving Menschheit

How could a mobile exhibition impart the topic migration intriguingly?
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MovingMenschheit is the detailed concept of a mobile exhibition in the topic migration, which enables it's visitors to experience migration through different through different perspectives. Thereto, a lot of interactive and informative installations and stations help the visitor his own position in the ongoing debate on migration. Besides, the exhibition enables to experience the meaning of migration for one's own life on a empathic layer beyond the facts. MovingMenschheit's goal is to reach also people, who wouldn't visit an exhibition in their daily life. Therefor, it makes use of many approaches that sensibly break with the paradigms of traditional offers.
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Burg Giebichenstein KHS - 2016
Max von Elverfeldt
Willy Dumaz
Lea Sonder
Object
Detailled concept and mockup of a mobile exhibition about migration in Europe, which includes 32 interactive installations and informative stations.
Me
Research, Concept, Interaction Design, Graphics, Layout
Tools
Cultural probes, Workshops, Ideation, InDesign, Photoshop

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Stakken

How to satisfy the human play instinct in a pub?
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›Stakken‹ is a battery driven table lamp with a obvious but dark grid of holes on each side. Once a coloured glas rod is stuck into one of those, it starts to glow. Dozens of them inspire to continue and create patterns, shapes or messages. It thus becomes a play for former smokers, contemplators and everyone with a ludic drive.
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Burg Giebichenstein KHS - 2015
Max von Elverfeldt
Lea Sonder
Object
Set of fully functional prototypes of the lamp. Each lamp comes with a rechargeable battery, dozens of rods and a handmade transport bag.
Me
Research, Concept, Interaction Design
Tools
Wood, plastic and electronix workshop

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Workshops

How to teach soldering,
coding and conceiving playful installations within a week?
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Knowledge of digitality and a basic understanding of electronic prototyping enrich the designer's set of tools nowadays. A series of workshops introduces into this ›set‹ on different levels. The series therefor includes basic courses in coding as well as advanced ones which focus on the conceptual work. The latter put a strong focus on the exploration of possible future of play.

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Burg Giebichenstein Kunsthochschule - 2013 - Today
Max von Elverfeldt
Object
Several weeklong hands-on workshop for design students.
Me
Teacher
Tools
Arduino, Teensy, Scratch, Scrap yard parts, patience

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Mortician – play set for children

How to rise awareness of the current understanding to death and mourning of society?
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The mortician set for children was a result of an extensive design research on death and mourning in our days. Probably every child knows the doctors set which enables a playful entrance to the sometimes frightening world of illnesses, hospitals and doctors. Almost every boy plays being a police officer and holds rather sooner than later a deceptively real-looking plastic gun in his hands. Do-it-yourself kits allow children to become a baker or a jewelry designer while 4-year old imitate their parents by changing a (fake) baby’s diaper…

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University of Applied Science
Potsdam 2012
Research – Tabu, Trauer & Design
(Bachelor thesis)
Object
1:1 mortician play set for children
Me
Bachelor Thesis – Design Research
Tools
Model workshop, Thermoforming machine, Interviews, Cultural probes, Photo studio, Adobe Photoshop

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Facing mortality

How to live with the awareness of your remaining personal life time?
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The modified display was part of a cultural probe, which I had handed out to different test persons from different age groups. Back then, I asked the test persons to place the display at a place, where they spend most of their time. The display itself counted down the remaining life time of the test person based on the difference to the average life expectancy in Germany. To support a continous examination of the own mortality I handed out daily tasks which dealt with this topic. All in all a challenging probe which gave me insights I never had had expected before.

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Fachhochschule Potsdam 2012
Research – Tabu, Trauer & Design
(Bachelor thesis)
Object
Interactive life time display
Me
(Solo work) Bachelor thesis
Tools
Java, Illustrator, Rhino3D

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Standardization of grief

How to display a social mismatch between expectations and subjective feeling?
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During my interviews and as a result of my cultural probes, it turned out that there must be a social agreement on how long one is allowed to grief and (more interesting) how long one hast to grief. Most interviewees had serious problems to describe this unspoken but complex ruleset of mourning even though they heavily suffered from misjudgement and inexperiences.

The fictional DIN-Norm of mourning defines this frame strictly. Thus it allows to measure and categorize the quantity of mourning and gives a clear feedback whether an acceptable frame is about to be left.

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University of Applied Science
Potsdam 2012

Research – Tabu, Trauer & Design
(Bachelor thesis)

Object
1:1 objects
Me
(Solo work) Bachelor thesis
Tools
Model workshop, Interviews, Cultural probes, Photo studio

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About

Max von Elverfeldt


Max von Elverfeldt studied ›Interaction Design‹ at the University of Applied Science in Potsdam, DE and the Malmö University, SE. He holds a Master Degree in ›Design of Playing and Learning‹ of the at the University of Art and Design – Burg Giebichenstein Halle.

Before he started his Master studies, he attended the one year programme ›Design Thinking‹ at the Hasso Plattner Institute in Potsdam, DE.

Max worked as a Interaction Designer at IXDS in Berlin and is a specialist in UX Design and playful interactions.

Feel free to contact him:

m.elverfeldt (at) googlemail.com

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