GoHiring is a Berlin based StartUp which provides a unique web solution for the recruitment process. Their platform aims to simplifiy the distribution of job offers and supports in selecting the right online job board. Based on a solid analysis of users and existing web service, the main service underwent an agile redesign with focus on user experience and comfort of use.
SiMKo 3 is a high secure mobile phone distributed by T-Systems. The mobile phone is for users who are working with highly sensible data. Previously, these users often carried one phone for work and one for private issues. SiMKo 3 runs two operation systems which enables to use one high secure profile and an open compartment for more functionalities.
The Virtual Center is a platform which supports ten international universities in their cooperative research work. Thus, it provides tools and functionalities which were developed to simplify joint courses and support the knowledge transfer within the network. Based on a detailed research the platform has the aim to consider both the common needs of all students and the culture-bound characteristics. To reach a high level of user acceptance and comfort, the complete conception of the platform was conducted iteratively.
›Angst‹ is an interactive installation on the Maeve table of the FH Potsdam, which makes fears tangible within the European context. Here, the user has the opportunity to modify his individual explorative journey by placing different artifacts on the table. While each freely placeable cube adds a specific fear to the map, the autonomously moving robots (KATER) take a role as moderator. They illustrate invisible coherences and support the user in exploring patterns of European fears. Thus ›Angst‹ takes the user on a trip to the darkest corners of Europe and highlights continental worries which go far beyond national borders.
»Record Revolver« is not a regular turntableset. While one player allows the user to play the original vinyl, the second comes with writing functionalities. As soon as the user decides to press the record button, the transfer begins: A pattern will be written on whatever material with the second player in accordance with the played music. A unique visual representance is created. In return the sequence of music player will be erased at the same time.
Knowledge of digitality and a basic understanding of electronic prototyping enrich the designer's set of tools nowadays. A series of workshops introduces into this ›set‹ on different levels. The series therefor includes basic courses in coding as well as advanced ones which focus on the conceptual work. The latter put a strong focus on the exploration of possible future of play.
The mortician set for children was a result of an extensive design research on death and mourning in our days. Probably every child knows the doctors set which enables a playful entrance to the sometimes frightening world of illnesses, hospitals and doctors. Almost every boy plays being a police officer and holds rather sooner than later a deceptively real-looking plastic gun in his hands. Do-it-yourself kits allow children to become a baker or a jewelry designer while 4-year old imitate their parents by changing a (fake) baby’s diaper…
The modified display was part of a cultural probe, which I had handed out to different test persons from different age groups. Back then, I asked the test persons to place the display at a place, where they spend most of their time. The display itself counted down the remaining life time of the test person based on the difference to the average life expectancy in Germany. To support a continous examination of the own mortality I handed out daily tasks which dealt with this topic. All in all a challenging probe which gave me insights I never had had expected before.
During my interviews and as a result of my cultural probes, it turned out that there must be a social agreement on how long one is allowed to grief and (more interesting) how long one hast to grief. Most interviewees had serious problems to describe this unspoken but complex ruleset of mourning even though they heavily suffered from misjudgement and inexperiences.
The fictional DIN-Norm of mourning defines this frame strictly. Thus it allows to measure and categorize the quantity of mourning and gives a clear feedback whether an acceptable frame is about to be left.
Research – Tabu, Trauer & Design
(Bachelor thesis)
Max von Elverfeldt studied ›Interaction Design‹ at the University of Applied Science in Potsdam, DE and the Malmö University, SE. He holds a Master Degree in ›Design of Playing and Learning‹ of the at the University of Art and Design – Burg Giebichenstein Halle.
Before he started his Master studies, he attended the one year programme ›Design Thinking‹ at the Hasso Plattner Institute in Potsdam, DE.
Max worked as a Interaction Designer at IXDS in Berlin and is a specialist in UX Design and playful interactions.
Feel free to contact him:
m.elverfeldt (at) googlemail.com